Stellar Blade Half-Second Input Delay Due to ‘Game’s Style of Animation’, Says Director
Stellar Blade is out at this time, and followers can lastly play the total sport to see what all of the fuss is about. If you did not get an opportunity to strive the demo or simply wished to go in contemporary, it’s price understanding that the half-second enter delay when parrying or dodging is a characteristic, not a bug, as the sport’s director just lately defined.
Speaking to Japanese outlet 4Gamer (translated by Automaton, thanks, VGC), Shift Up’s Kim Hyung-tae was requested in regards to the half-second or so of enter lag current within the demo, the slight delay between the participant inputting a command and the character onscreen executing the manoeuvre. He claims this was a deliberate design selection made to preserve the animation easy:
“In Stellar Blade, there is about a 0.5-second lag between the moment you press the button and the moment the skill is visible on-screen. It’s a time lag that can’t be reduced any further. We made it so that the character’s movement does not get triggered immediately upon button press, as we felt this would not fit the game’s style of animation. Thus, we made it so that the skill itself is activated the moment you press the button, but the animation of the movement follows afterwards.”
Kim added that if suggestions from gamers reveals that the delayed animations make the sport materially harder, it could think about making adjustments sooner or later. This already seems to have been addressed in some sense within the sport’s day one replace.