Armored Core VI: Fires of Rubicon Review (PS5)

Swapping swords and spells for mechs and missiles most likely wasn’t the very first thing a FromSoftware program accountant steered following the absurd success of Elden Ring, however then the Japanese developer would not do issues by the books. Having offered greater than 20 million copies of the open world masterpiece, the studio has returned to a collection it made primarily earlier than Demon’s Souls put its title on the map: Armored Core. A continuation fairly than a reboot, a military of new followers is bound to make Armored Core VI: Fires of Rubicon the preferred entry within the mech franchise so far. What they’re going to want to just accept, although, is that this is not the kind of FromSoftware program expertise they’re used to — it’s miles from Elden Ring with robots.

Gone are the huge, labyrinthine environments of Anor Londo or Yharnam, changed by brief, linear missions hardly price exploring past the primary goal. Gone are bonfires and a persistent on-line world, changed by conventional checkpoints and a pause display screen. This is FromSoftware program returning to its roots; an Armored Core title of outdated.

It’s a sport about getting the job achieved as shortly and effectively as doable, after which getting the hell out — there’s little time for secrets and techniques, extra lore, or aspect quests. With a marketing campaign roughly 25 hours in size, it offers the expertise a form of Metal Gear Solid V: The Phantom Pain really feel: you may choose a mission from a menu, full your duties, after which return to dwelling base all within the house of 5 to 10 minutes. The Armored Core collection has all the time been this manner, however given the developer’s fame has reached dizzying heights because the PS3’s Armored Core V, an end-of-mission outcomes display screen so quickly after deployment might come as a irritating shock to some. Still, what’s in these ranges will scratch some of the FromSoftware program itch.

Objectives usually revolve round destroying enemy mechs, defending some extent, and dealing your manner by a mission to take down a boss. On the entire, the combat to these remaining encounters is far simpler than a Dark Souls, however masochists can supply a great diploma of issue from the boss battles. With some distinctive, extravagant designs as well, these are the kind of encounters that’ll push your expertise, loadout, and talents to the restrict — the right dopamine hit for devotees whenever you succeed.

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If you do not, although, then it is again to the Garage for a rethink. The different aspect to Armored Core VI: Fires of Rubicon is customising and upgrading your mech, which is finished by becoming new weapons and components to it. Four firearms will be slotted onto your arms and again, after which you possibly can choose new items of armour to your head, arms, core, and legs. There are additionally inner components to select from and everlasting OS upgrades that give your mech the sting over the enemy. New gear is unlocked for buy at a reasonably constant charge, and it is this function in tandem with the temporary missions that provides the title its core gameplay loop.

You’ll be routinely loading out and in of ranges to search out the best construct, experimenting with totally different weapon set-ups and discovering the best set of armour items to fulfill your wants. With so many beauty choices to make your mech your individual on prime, this can be a actually rewarding side of the expertise. After combating a boss encounter for a number of too many rounds, it is extraordinarily fulfilling to return with a greater construct and make mincemeat of your nemesis.

This is the place the brief missions truly change into a boon as you possibly can shortly take a look at whether or not a brand new weapon is best for you or not. There are heaps of differing kinds — assault rifles, shotguns, missile launchers, swords, laser rifles, and stun needles simply to call a number of — so having to decide to ending an extended degree would most likely deter you from testing different choices an excessive amount of. As such, the sport supplies cause to attempt all it has to supply even when your general stats are affected negatively. Since you possibly can change weapons and components out and in on the pause display screen, the one funding in your finish is a pair of seconds for an additional likelihood at victory.

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What makes this much more satisfying is the sport’s dedication to creating the historically trepid responsibility of working a mech a breeze. It’s simple to be taught and grasp the controls alongside the automated aiming mechanics, handing you extra time to benefit from the fight. No matter what’s connected to your arms and again, there is a pleasing feeling to touchdown your photographs and staggering an enemy mech, supplying you with the possibility to shut in with shotgun blasts or melee swipes. A lift mechanic and responsive dodges on prime permit you to be nimble in addition to devastating at shut vary.

You’re capable of work up a gratifying sweat, charging from one mech to the opposite and downing them in seconds whereas finishing aims. But then, all of a sudden, the mission’s over. When you’ve got discovered your optimum setup — which is doable roughly midway by the sport — the sport’s brief ranges change into simply as a lot of a hindrance because the aforementioned alternative to trial different weapons. Just as you get again into the swing of issues, the mission concludes and it’s important to work that momentum up once more in a unique place with different duties to finish. You’re hardly given the possibility to embed your self in a selected location, to the purpose the place it could actually all really feel a little bit senseless. You attempt to end the mission as shortly as doable as a result of there’s nothing else there price your time. It has its perks, however the mission construction has some undeniably irritating parts that solely maintain you again when what you are doing.

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That mentioned, even when every degree did pack in a number of further aims to elongate their playtime, it is not just like the environments would offer any eye sweet. While the sport’s visuals are completely acceptable, the places every chapter takes you to are exceedingly boring. From factories to gray, ruined cities, the graphical splendour that made some of the locations FromSoftware program has crafted over the previous decade so memorable is not on present right here. This disappointment solely additional propels you to make for the target and transfer on to the subsequent mission.

Away from the marketing campaign, Armored Core VI: Fires of Rubicon additionally packs in some coaching missions and enviornment battles. These give you extra sources of money and new components to your mech. The title additionally has an internet PvP multiplayer mode, but it surely wasn’t accessible for testing in the course of the assessment course of.

One factor that will not want inspecting post-launch, although, is the sport’s body charge and general efficiency. Unlike Elden Ring, Armored Core VI: Fires of Rubicon runs extremely easily at launch, with no indicators of bugs or glitches by any means. We didn’t encounter a single technical problem throughout our playthrough, and solely the slightest body charge drops may very well be observed proper after a load into an action-heavy scene. Otherwise, on the PS5’s Performance Mode, the title runs flawlessly at 60fps. There’s additionally a Quality Mode that introduces ray tracing (when within the Garage), however the body charge will take a success to accommodate. Given the speedy velocity at which the sport is performed, the Performance Mode works greatest.


Armored Core VI: Fires of Rubicon admirably weds satisfying fight with intensive mech customisation, with brief missions letting you shortly experiment with new concepts and builds. However, as soon as you’ve got settled on an optimum loadout, it is those self same quick-fire ranges that start to blunt the enjoyable. The result’s a sport that may be simply as pleasurable as it’s irritating. A littering of good boss fights and rock-solid efficiency on PS5 make it a worthwhile expertise as a complete, however Armored Core VI: Fires of Rubicon will not go down as a traditional in the identical manner different FromSoftware program titles have for the previous decade.

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