Bethesda has updated Redfall with 60fps mode, gameplay changes and more

Bethesda has launched a promised 60fps replace for Arkane’s Redfall, and made changes to the sport’s fight and gameplay.

“This patch brings a Performance Mode to Xbox Series X|S, stealth takedowns, new controller settings, Accessibility improvements, and much more,” Bethesda stated.

“Explore an even more dangerous Redfall with an increased open world enemy population and new encounters. Read on for the full list of fixes and additions included in the update.”

See the total patch notes on the backside of this web page.

Last month Bethesda‘s head of publishing, Pete Hines, stated the corporate would make Redfall “a good game”, regardless of an underwhelming reception at launch.

“Okay, we didn’t get the start we wanted, but it’s still a fun game, and we’re going to keep working on it. We’re going to do 60 frames per second,” he stated.

“We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people ten years from now who are going to join Game Pass, and Redfall will be there.”

Following a number of delays, the primary main Xbox unique from Bethesda launched in May with varied technical points and reviewed poorly, garnering combination scores of 56 (Xbox Series X/S) and 53 (PC) on Metacritic.

Redfall patch notes


  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC efficiency and stability throughout a variety of {hardware} configuration
  • Addressed a number of edge-case reminiscence crashes.
  • Addressed graphical corruption situation with altering decision with AMD GPUs.
  • Fixed a difficulty with resetting Game Settings to their default values whereas in Windowed show on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings whereas AMD FSR 2.1 upscaling is enabled.
  • Various efficiency enhancements made to Hero talents, weapons, and normal recreation programs.
  • Various fixes to help Hero talents triggering correctly regardless of environmental components like ladders, loss of life mist, electrocution, and more.
  • Improvements to participant navigation and collision throughout each Redfall Commons and Burial Point.


  • Weapons with silencers, or silenced muzzle attachments, now replicate their “silent” state in tooltips.
    • Silenced weapons generate much less noise, and are much less prone to alert close by enemies.
  • Vault and Mantle indicators now show within the HUD when a floor could be vaulted over, or mantled.
  • The Mission Briefing Table now higher delineates between Main Missions and Optional Missions.
  • Functional enhancements to compass markers and goal search areas to behave more constantly.
  • Historical Markers now show on the Map of their locked state as soon as gamers full the introductory missions in Redfall Commons and Burial Point.
  • Improved the readability of ammo buying.
  • Added an off-screen indicator when Bribón is downed.
  • Fixed a difficulty the place goal search areas had been blocking quick journey actions whereas utilizing the Map.
  • The Text-to-Speech hotkey now shows always when energetic.
  • Player reporting now reveals a loading indicator when submitting.
  • Clarified the achievement description for Rum Runner.


  • Improvements to Screen Narration:
    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
    • Support when the textual content entry subject is open. Narration updates each seven seconds if the sphere stays open.
    • Narrates “Back” and “Friends” menu controls on all pages of the Settings menu.
    • Support inside the Username enter subject for the “Add Crossplay Friends” sub-menu.
    • Fixed a difficulty the place gamers can be prompted to “Press Enter” when centered on the Username enter subject within the “Add Friends” sub-menu.
    • Support for navigation management in Hero Select and System Select menus.
    • Narrates recreation invitations and good friend request notifications.
    • When choosing a locked problem, the display describes the issue sort as “Locked”.
    • When choosing an unlocked problem, the display narrator will narrate “Difficulty Selected”.
    • Main Menu’s System tooltip shows “System” solely, and will narrate “System” in each Main and System menus.
    • Hover help for all buttons and hyperlinks, each digital and analog inputs.
    • Narration help when pings are positioned or faraway from the world.
      • Fixed a number of points with display narration in Bethesda.Net modals:
      • Removed incorrect immediate to “Press Enter” to enter e-mail tackle, username, and/or password when logging in.
      • Bethesda.web account Help menu now helps correct narration.
      • Narration Support within the Bethesda.Net Updated Agreement.
  • Exiting a Multiplayer Lobby now correctly reads “Close”, as a substitute of “Quit” or “Leave Lobby” when the Friends List is open.
  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer.
    • Added a secondary sensory methodology within the Archive to point give attention to the scroll bar.
  • Improved photosensitivity work within the following areas:
    • Firing the Clacker Unrivaled weapon in ADS close to a crimson emergency gentle.
    • Flashing atmosphere gentle bloom brought on by weapon fireplace.
    • Vampire loss of life and disintegration.
    • Remi’s Cluster Bomb C4 explosions detonating in fast succession.
    • Summoning Layla’s Lift with different gamers standing close by.


  • Numerous enhancements to default Aim-Assist and Dead Zone tuning, and more choices for gamers to customise these settings for each Controller and Keyboard/Mouse.
    • Arkane Recommendations:
      • For quick paced multiplayer FPS followers – Check out Medium, High, or Linear Input Response Presets as they have a tendency to really feel sooner and more responsive general.
      • For slower single participant FPS followers – Check out Default, Low, or Medium Input Response Presets because the slower response curves are inclined to really feel like you may have slightly more precision over your intention.
    • Increasing/reducing your Controller Sensitivity from the Input Response Presets default worth will immediately enhance/lower your general left/proper turning speeds.
    • For gamers who flip up their Controller Sensitivity, take into account attempting out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you want that help.
    • For gamers who flip down their Controller Sensitivity, attempt Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to forestall it from feeling like you’re preventing for management over your intention.
    • Tinkering with the Input Response Preset setting is a superb first step that can assist you discover the controller settings that work finest for you.
  • During the Settling In mission, Anna Creelman will now fill the participant’s pistol, shotgun, and assault rifle ammunition.
  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
  • Added a tutorial blade and Archive entry for Psychic Residue.
  • Remi’s C4 now not stays on the earth after exploding.
  • Various fixes for mission goal persistence.
  • Added mission dialogue for Fall Like Lightning.


  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
  • Increased open world enemy inhabitants and mission encounter balancing.
  • Added distinctive open world enemy encounters in Redfall Commons.
  • Added parts of sunshine or reflective clothes to vampire and human NPCs to assist in visibility in the course of the night time.
  • Increased ammo pickups in areas surrounding the Fire Station to assist new gamers keep early-game sources.
  • Enemies now reposition to keep away from pleasant fireplace.
  • Bribón is now assured to shock close by enemies whereas utilizing Siren with the Robot Rock talent activated.
  • Remi will now be alerted when–and the place–Bribón is downed.
  • Fixed a number of situations the place enemies might grow to be caught in an idle state and cease participating with the participant.
  • Sights and silencer barrels have been updated to enhance reticle visibility.
  • Sights utilizing a inexperienced emissive have been tuned in order that they aren’t as brilliant at night time.
  • Scale and positioning of magazines has been improved to forestall clipping and different animation points.
  • Improved Rook fight habits within the Black Sun boss enviornment.


  • References to the Burial Point district have been added into the Map, and different areas within the Redfall Commons district.
  • Improved the lighting presentation within the Black Sun boss enviornment.
  • Improved visible constancy for psychic house butterflies, fog pockets, the Black Sun’s glowing sigil, and varied water results.


  • Added visually distinct participant indicators and markers for Multiplayer classes, and distinctive co-op ping colour for every participant within the squad.
  • Improved participant ping visibility.
  • The Light’s Out achievement will now be awarded in multiplayer provided that the Lost within the Fog mission is energetic.