Daedalic Entertainment, the studio behind the long-delayed and poorly-reviewed The Lord of the Rings: Gollum, is shutting down its inside growth arm.
In a new article by Games Wirtschaft, the outlet reported that Daedalic Entertainment will now focus on recreation publishing, gross sales, and advertising. The studio despatched out a press release to Games Wirtschaft, stating that it was a “difficult turning point” for the firm.
Daedalic Entertainment additionally advised the studio that it’s shedding individuals, with 25 people impacted by the layoffs. “We value each and every member of our team, and it is important to us that the transition goes as smoothly as possible,” a Daedalic spokesperson advised Games Wirtschaft. “Therefore, we will support our former employees in finding new opportunities within our network.”
Additionally, the German-based recreation studio introduced that it had halted the growth of one other Lord of the Rings recreation it was working on internally. The recreation has been in growth since 2022 and was below the codename “It’s Magic,” with it supposedly launching subsequent yr.
Despite the studio not working on new video games internally, it’s nonetheless dedicated to bettering The Lord of the Rings: Gollum, with one other patch at the moment being labored on, in line with Games Wirtschaft. A Nintendo Switch model can be in growth and is aiming to launch later this yr.
The Lord of the Rings: Gollum was launched final month and was met with criticism for its efficiency points, graphics, and gameplay. Shortly after its launch, the developer apologized and pledged to enhance the high quality of the recreation.
In our evaluate of The Lord of the Rings: Gollum, which we gave a 4 out of 10, we mentioned the recreation ” is filled with dull stealth, bad platforming, and a pointless story, and does little to justify why anyone should take the time to play it.”
Taylor is a Reporter at IGN. You can comply with her on Twitter @TayNixster.