Despite A New ‘Witcher’ Trilogy, ‘Cyberpunk 2077’ Sequel, CDPR Lays Off 9% Of Staff

It has been a bizarre couple of years for CDPR within the wake of the disastrous launch of Cyberpunk 2077, a sport which they’ve spent three years turning round into one thing resembling successful, and a brand new DLC arriving in two months.

But as we speak CDPR has revealed they’re shedding about 100 individuals, or 9% of the corporate, a while from now into 2024.

“We’ve carefully assessed all teams in the company in terms of their expected contribution to the delivery of our strategy,” CD Projekt CEO Adam Kiciński mentioned. “There’s no easy way to say this, but today we are overstaffed. “We have talented people on board who are finishing their tasks and – based on current and expected project needs – we already know we don’t have other opportunities for them in the next year.”

While we definitely have no idea exactly what’s occurring inside CDPR, we do know what they’ve publicly introduced. That could be a completely new Witcher trilogy, supposedly delivered inside six years, a full-on Cyberpunk 2077 sequel to hitch the DLC, and a very new third IP codenamed Hadar. This has at all times appeared like an extremely tall order given how lengthy it took to get even one Cyberpunk sport out the door, and in a foul state at that. And now they’re doing it with 100 fewer individuals?

I’ve heard some individuals say that this implies the Gwent staff is getting lower, however…CDPR began winding down Gwent help again in 2022, and in May they already mentioned 30 staff members could be let go, so this isn’t that. They additionally did extra layoffs in May, 29 individuals principally from Molasses Flood, who have been engaged on a Witcher spin-off sport.

But we don’t know the place the cuts are coming from this time, and it stays to be seen how CDPR goes to ship 5, seemingly large video games, given how lengthy their final two massive ones took to make. However, a little bit of context reveals that The Witcher 3 started with 150 staff and ultimately grew to 250. Cyberpunk 2077 was made with 500 individuals, twice as many. In 2019, 1,100 individuals labored at CDPR. So maybe the maths…does work right here? I suppose they’ve their causes, however it’s at all times a tragic day when individuals within the business lose their jobs. Hopefully they’ll discover one thing else rapidly within the business.

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