Firewall Zero Hour was supported for a few years as a dwell service, and in an interview earlier in the 12 months, the developer had expressed the same ambition for Firewall Ultra. “With Firewall Zero Hour, the live service model was a pivot that happened after launch,” communications supervisor David Jagneaux instructed us previous to launch. “But the pivot we have with Firewall Ultra is that it’s being designed from the very beginning to be a live service game.”
The developer launched Operation Bloodline earlier this month, the first of Firewall Ultra’s post-release seasons – though it’s in all probability protected to imagine at this level it’ll even be its final. We’ll attempt to contact the developer to search out out what the future holds for the launch, and whether or not its servers will stay lively.
“We are a team of fearless innovators willing to push new technologies to its limits,” the developer’s closure assertion continued. “I am extremely proud of the team and grateful to our investors, our partners, and of course our community of dedicated and passionate players. It’s been a wild ride. Thank you!”
While the authentic Firewall Zero Hour attracted a sizeable group and so much of reward, we discovered that its PS5 successor had fallen behind the curve. “There are certainly the bones of a good game in here, but with the streamlined gameplay experience and limited content roster, frankly we just kept thinking about the better VR games we could be playing,” we famous in our overview.