Final Fantasy 7 Rebirth is continuous Cloud and the gang’s journey outdoors the partitions of Midgar, so it was at all times assumed that it could characteristic bigger, extra open environments than what you may discover within the sometimes cramped Final Fantasy 7 Remake. But we did not realise simply how huge this sequel’s world may truly be.
In an interview with Press Start, director Naoki Hamaguchi makes it sound like Rebirth goes to be bloody huge — and that is regardless of it not being a real open world. “What we’ve done is we’ve taken the world map from the original Final Fantasy VII, but we’ve created it all in a one-to-one real scale. So all of the dungeons, all of the cities, everything in that world is now included in the same space. One seamless map,” he says.
Hamaguchi explains additional: “So when you open up the game there is still a fairly large area to explore at the beginning but then as you continue your quest it expands further and further, you get more regions you can go to and then you at any time you want you can go back to the regions you’ve been to before, because it’s a seamless map, and you can find new quests and new bits of story which have appeared in there as you go along.”
So once more, it is not fairly open world — you’ll be able to’t simply go anyplace you need at any time — nevertheless it is one huge, “seamless” map, made up of countryside, cities, and dungeons. The scope of this recreation is starting to appear increasingly spectacular, is not it?
In watching current video previews for Rebirth, we caught glimpses of the world map — as in, the map display screen with icons on it — and it actually does look large. The Grasslands space, for instance, is a really open surroundings that encourages exploration — proven off in Square Enix’s personal TGS presentation — and that is only one chunk of what appears to be a whole continent’s value of land.