No Rest for the Wicked’s performance improvements are so good, Moon Studios has updated its recommended specs
Moon Studios has outlined the adjustments coming to the first patch for its early entry darkish fantasy motion RPG, No Rest for the Wicked.
“This patch brings important CPU and GPU performance improvements (particularly in the case of traversal and “heavy” areas), keyboard management remapping, a brand new mouse/keyboard management scheme, elevated stock stacks, chest stock entry at distributors / crafting, bows utilizing stamina, earlier housing entry, Quality of Life and 45+ bug fixes,” the group defined in the patch notes, saying the patch “celebrates” the sport’s two-week anniversary.
Given the lengthy, lengthy checklist of performance improvements and optimisations, Moon Studios has now revised its recommended PC specs for the RPG, the updated model of which is out there beneath:
Changes embody optimised Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro cinematics, “significant” optimisations to content material loading and unloading as a way to scale back dropped frames and enhance baseline performance, and optimised enemies, “making them faster to instantiate across the board”.
There’s additionally been “various cumulative improvements to baseline CPU performance” and “added preloading for frequently used objects to further reduce performance drops during gameplay”.
Head on over to the Steam web page for the full, extensive list.
Moon Studios CEO Thomas Mahler has in contrast its new sport No Rest for the Wicked to Lord of the Rings, stating there’s a lot to come back after the sport’s 1.0 launch – so do not count on a 3rd Ori sport “any time soon”.