Redfall’s first patch brings “incremental improvements” to gameplay, combat, AI, and more

Arkane Austin has launched a first main patch for its extensively derided co-op vampire shooter Redfall, promising “incremental improvements” throughout a variety of areas together with gameplay, fight, and AI – however its promised 60fps mode for Xbox Series X continues to be nowhere to be seen.

Redfall launched to a less-than-stellar reception again in May, with Digital Foundry calling the Xbox model a “sad tale of unfulfilled potential and profound technical issues”, whereas its PC counterpart was so hampered by poor efficiency, technical issues, and bugs, Digital Foundry’s Alex Battaglia mentioned there was the sense it “just isn’t finished”.

Launch was dangerous sufficient that Xbox boss Phil Spencer took the step of apologising to gamers, admitting, “We let a lot of people down this week”, leaving many to surprise how – and if – Arkane Austin might flip issues round.

Eurogamer’s Zoe Delahunty-Light referred to as Redfall a “massive disappointment”.

And now the developer’s first patch for Redfall is lastly right here, primarily specializing in what it calls “incremental fixes” constructed round 4 key areas for enchancment: enemy AI responsiveness, enemy encounter frequency, vampire fight effectivity, and enhancements to graphical constancy. The full list of initial fixes is lengthy, masking gameplay, fight, AI and NPCs, surroundings, efficiency and stability, UI, multiplayer, and stability. But it stays to be seen simply how significant this first move proves to be.

One conspicuous absence on the checklist is Redfall’s beforehand promised 60fps Performance mode for Xbox Series X. Arkane confirmed the massively anticipated function could be coming in a post-launch replace again in April, however provided no timeline for its arrival. And now, with Redfall’s launch six weeks behind us, the studio is just saying it will have more on that addition and future updates “once available”.

“We’re grateful to see that millions of you have explored the quaint but dangerous open world of Redfall,” it wrote in its patch notes. “Building a play space this large has been humbling to say the least. We recognise that we still have work to do, and we plan to address as much as we can, as quickly as we can.”

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