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The Last of Us Multiplayer Project Is Officially Cancelled

Naughty Dog has immediately shared the information its The Last of Us Multiplayer mission has been formally cancelled. A post on the developer’s official website states: “We’ve made the incredibly difficult decision to stop development on that game.”

It continues: “We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands.” It’s then defined that the total scope of the mission was solely realised when it entered full manufacturing, to the purpose the place the developer might solely select one of two paths: “Become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”

The Uncharted studio has chosen the latter, and so its live-service The Last of Us sport is not any extra. “We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio.”

Naughty Dog ends the publish by confirming it has “more than one ambitious, brand new single player game” within the works and it “cannot wait to share more about what comes next when we’re ready”.

This represents one other setback for Sony’s push into the live-service house, as many of its principally unannounced efforts have been delayed. Concord and Fairgame$ weren’t met with a lot enthusiasm upon their reveal, and Bungie — the developer purchased to steer the platform holder’s “live-service centre of excellence” — is doing worse than ever with layoffs and an sad group. How do you react to this information? Share your ideas within the feedback beneath.



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