XCOM and Civilization developer Firaxis lays off around 30 employees
Firaxis Games – the developer behind the likes of XCOM, Civilization 6, and final yr’s Marvel’s Midnight Suns – has laid off around 30 builders.
The layoffs occurred yesterday in accordance with a report by Axios, with a consultant for Firaxis writer 2K Games telling the web site the cuts have been made attributable to a “sharpening of focus, enhancements of efficiencies, and an alignment of our talent against our highest priorities”.
These newest job cuts mark the second spherical of layoffs on the writer this yr. Back in March, Take-Two confirmed it was slicing jobs at Private Division – the publishing label behind OlliOlli World and Kerbal Space Program – alongside different unspecified elements of the corporate.
At the time, Take-Two referred to as the layoffs “necessary steps” because it sought to “position the company for another extended period success.” The writer first hinted it was making ready to chop jobs throughout its third quarter fiscal report final yr, when it introduced a $50m “cost reduction program” that will impression “personnel, processes, infrastructure, and other areas…primarily focus on corporate and publishing functions.”
That adopted a string of high-profile flops for the writer, together with Firaxis’ wonderful however neglected Marvel’s Midnight Suns, PGA Tour 2K23, and New Tales of the Borderlands.
Marvel’s Midnight Suns and XCOM director Jake Solomon introduced his departure from Firaxis in February, after 23 years with the studio. As a part of the identical announcement, 2K confirmed the developer had begun work on the “next iteration of the legendary Civilization” sequence, with Civilization 6 designer Ed Beach on the helm.
Today’s information marks the most recent in a wave of job cuts throughout the video games trade, with Unity, Microsoft, Take-Two, Riot Games, EA, Twitch, Meta, CD Projekt, Sega, and Ubisoft all having introduced layoffs in the previous couple of months.